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DEFINITIONS EXAMPLES THE
ROLE OF DESIGN
D|Mat is the EcoDesign Foundation's contribution
to the debate for Sustainable Consumption and dematerialised products
and economies. This debate gained momentum in the mid-1990s in response
to the failure of Design for Environment and Cleaner Production intitiatives
to deliver significant environmental impact reduction. Product design
and development has integrated many environmental impact reduction methods,
but the benefits of purely technical responses have been outstripped by
increasingly higher volumes of consumption - our domestic appliances are
now energy-efficient but we own more of them. International research is
now addressing the way we consume and attempts to disassociate consumption
and economic growth from environmental impact. This means designing less
material and energy intensive products and services. It also involves
addressing and re-imagining the culture of consumption.
The body of substantial international research
in this area is growing rapidly. Sustainable Product Service Systems began
just a few years ago as a theoretical and highly speculative proposal
- many such systems are now being successfully field tested and devleoped
into new business scenarios. The EDF is collating this research, assessing
its environmental merits and adapting the findings for Australian contexts.

DEFINING DE/IM-MATERIALISATION
Dematerialisation
This term generally refers to a reduction in the quantity of, and the
more eco-efficient use of materials in products. It can refer to production-side
initiatives such as light-weighting or use of recovered materials, or
more radically, products designed for closed-loop take-back and components
or materials reuse (referring to Design for Environment, Design for Recycling
and Extended Producer Responsibility initiatives). But increasingly it
is used to refer to user-side product-service mixes, that is, services
designed to extend the use-life of a product. These are often called Product
Services and Systems (PSS). PSS would include products designed for easy
maintenance and repair and the provision of maintenance services by producers
(service provision would become a producer's core competency).
Immaterialisation
This term refers to the substitution of activities that do not require
materials, for the consumption of products or resources. Because humans
are embodied-beings, immaterialisation is an ideal and only possible in
a relative way within artificially bounded systems. For example, conversation
can substitute for shopping, but conversants still need warmth and food,
and to a lesser extent, light and furniture. Immaterialisation is most
often used with reference to substitutive digitalisation, that is, making
use of information and communication technologies instead of physical
systems. Design for immaterialisation is sometimes called Sustainable
Services Substitution (3S).
These definitions are different to what technology
advocates refer to when they make promises such as the realisation of
the 'paperless office' through Information Technology;
While IT is constantly projected as
'new economy', as 'immaterial' and 'knowledge based', it is still deeply
implicated in 'the material'. IT products and services draw heavily
not just on component industries, like chip production, which in turn
rests on the high energy demands of silicon manufacture, but also on
many other materials based industries - like plastics, steel, non-ferrous
alloys, glass and chemicals - which themselves have received a considerable
amount of basic impacts analysis.
(Please refer to Tony Fry and Anne-Marie Willis' analysis
Openings
into the Ecology of Information Technology)
An information-based economy has the potential
to contribute to D|Mat in principle, but hitherto has failed to do so.
Positive research in this direction has focused on Tele -working, Tele-commuting,
Tele-shopping and electronic documentation.


Some Examples of D|Mat
The merits of these examples can be assessed according to how well they
enable the reduction of material and energy use for the delivery of customer
satisfaction. They can do this by getting more use from materials and
products (increased service intensity) through shared use and product
life extension.
Functional Sales: Selling services
or results rather than tangible products. This means finding the end result
that the customer is looking for - someone buying a heater is actually
seeking 'warmth' (warmth as a function can be delivered to a customer
in a variety of ways that do not necessarily or solely include a tangible
'heater').
Multiple Use: Selling or facilitating
the shared use of products or environments such as co-housing initiatives
or libraries (books, toys, tools).
Product Leasing: This facilitates product
maintenance and upgrade, and end-of-life product take-back (as required
by European EPR legislation) by retaining the manufacturers long-term
ownership of the product. In this scenario, it is in a company's interest
to extend the life of the products it retains ownership of.
Extending Use-Life: Making a product
last longer through increased material and psychological durability. A
product that is easy to repair prevents the purchase of a replacement
product.


The Role of Design
D|Mat design considers the socio-cultural and material aspects of reducing
our material impact. If designing for a product to be used in a shared
environment, it must be materially durable but must also attempt to break
through some cultural barriers. People like the freedom and convenience
of using their own products. How can a designer make a shared product
as appealing as one personally owned? Designers will also need to move
beyond their products to facilitate new sustainable consumption behaviours.
This may involve designing systems to support products including whole
new business scenarios - a somewhat entrepreneurial role. The complex
but leading role for design is a major theme in the EDF's D|Mat research
and education.
For a full account of the concepts and implications of D|Mat, please read
Cameron Tonkinwise, 'Draft
Proposal for Asia-Pacific Centre for Dematerialisation Design'.

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